![]() The Magi era has monochrome pixel graphics, alike to those displayed by the original UsefulNotes/GameBoy with thin lines dividing each pixel. * ArtShift: The art is characteristic of the era you're in, evolving the further you are into the future. There are the hostile security systems, and there's the trickster terminal AI which keeps you turning on and off terminals with no end. * ArtificialIntelligence: The Magi have robots helping them with their job, "" They seem to suffer from AIIsACrapshoot however, thanks to them thinking of actions they weren't ordered to but aren't unsure of (such as "Destroy?") which they immediately back out. ** Regenerating MP during the JRPG section (there are no items to restore MP in the game and only one section uses MP) ** Party members killed in battle are restored automatically when you win and health-restoring hearts are relatively easy to find (and are sometimes dropped in boss fights) ** Money and experience are retained from when you last died (making it possible to eventually level your way past certain battles even if you lose each time). * AntiFrustrationFeature: To help players deal with the different gameplay types, there are a lot of these, including: ** Save Points liberally scattered throughout the game (including before all boss fights) that heal you to full health. * AffectionateParody: To video games in general, and ''VideoGame/ChronoTrigger'' and the Zelda series in particular. It houses a lot of organic lifeforms in tubes, hostile security units who are triggered by you stepping on girders, and the Weapon of Mass Destruction. ![]() !!Evoland 2 contains examples of: * AbandonedLaboratory: Professor Giro's Laboratory.
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